BENQ XL2411T COLOUR SETTINGS

BENQ XL2411T COLOUR SETTINGS By displaying potentially twice as much information every second as a 60Hz display and coupling this with rapid pixel response times and low input lag the feeling of fluidity is unmatched in the LCD world.
FPS game Counterstrike the XL2410T and XL2420T were designed with gamers in mind.
The bezels are also a bit thinner this time at around 18mm at the sides and around 16mm at the top and bottom.
The stand also features that odd recessed area in the middle and generally quite plain design.
This attachment is a VESA 100 x 100mm type and allows an alternative stand or mount to be used if desired.
White point at the centre of the screen stood at the desirable daylight point of 6500K whilst colours had a respectable depth and variety to them.
Aside from the changes explicitly mentioned in the table default settings were used.
It does not manifest itself in this pronounced strobing way to the human visual system but some people do detect it as flickering.
Given how bright and powerful the backlight on this monitor is you would generally want to use a low brightness so it follows that flickering could become troublesome for sensitive users.
Additional flickering can also be observed at 144Hz when certain patterns or colours are displayed.
This is isolated to the very left of the screen and appears in very specific situations.
The general advice here is not to worry about this unless you know you are particularly sensitive to flickering.
Looking at the screen in a dark room we observed no noticeable backlight bleed .
This is fairly typical for a TN LCD and is not visible from a normal viewing position in front of the screen.
The uniformity of lighter colours was also assessed using a Spyder4Elite and our test settings.
The luminance values and percentage difference between each quadrant and the brightest point of the screen are given in the table below.
These deviations are shown graphically below with lighter shades of grey indicating higher luminance and darker shades of grey indicating lower luminance.
This is good at highlighting any specific weaknesses that may not be as apparent during normal use.
The upper two red and pink bands seemed to blend in a bit too well but distinct brightness steps were visible elsewhere.
The images below show some of the unintended detail that can be observed as a result of the Black eQualizer.
Some of the lush forest greens could have done with a touch more depth but the overall balance was good.
The BenQ XL2411T displayed a pretty good range of deep and full colours as well as flashy neon ones.
This title is particularly good at highlighting these weaknesses with large blocks of a single shade.
The purple block appeared pink at the bottom and indeed for the majority of the screen.
The red block was an impressively deep red at the top of the screen but transitioned to a pinkish red further down.
The green block appeared a pretty decent green for the most part with a slight yellow cast that is common on standard gamut LCDs.
The Lagom text showed obvious red banding on the text at the bottom transitioning to green at the top.
The first section of the video highlights the shifts between red and green on the Lagom text test.
In practice this does make things seem just a little faster but it really depends on the sensitivity of the user to such things.
Another important factor influencing the responsiveness of a monitor is the pixel response times.
This tool uses a simple moving scene to make the monitor perform a set of typical grey to grey transitions similar to what you might find in a game.
By using a camera at high sensitivity you can capture the pixels transitioning between states and hence assess response performance.
The image below shows the XL2420T at 120Hz with AMA on for the purposes of comparison.
The bad news is that it is still there and some users may be quite sensitive to this.
In my first match using the XL2411T I was branded a cheater due to my uncanny fragging ability.
The Gymkhana mode was also handled very well with the intended level of sharpness and no distracting trailing and a good natural smoothness.
As the video below shows the screen is filled with what looks like white noise from an old TV set rather than the intended images.
Whilst no combination of settings seemed perfect it was possible to get quite a pleasing image out of the monitor with a bit of fiddling.
Certainly the image balance was infinitely better than the factory defaults with a decent richness to shades without an oversaturated look.
In a minority of cases details were brought out which were completely unintended and could be considered artifacts.
Once correctly set up the image was pretty decent as well making movies and general use fairly enjoyable.
It is more that it was released a year after and we would have liked to see even more done to reduce inverse ghosting and for the strong matte screen surface to be changed.
I also saw the pcmonitors reviewer write in some other forum that High definitely was the way to go.
You really want a much higher maxfps if possible to help make the frametimes more consistent and avoid harmonics between Hz versus framerate.
And then I have to position my head so that my eyes look almost straight at the upper edge of the screen.
I also come from a dark and color perfect CRT i hope i will not have too much trouble with this monitor.
By the wy if you are using strobing backlight trick then it is 120Hz and not 144 as it is the feedback we were gathering here on ESR.
It makes the screen dimmer and colours look less vibrant because the gamma gets messed up.
I would definitely uncheck the tickbox to disable VSync after turning on lightboost.
The monitor is indeed very bright and dark colors are extremly bad out of the box.
If anyone have a colorimetric tool to calibrate it and share his settings i am all hearing.
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You could also purchase a Spyder sensor to help you do the calibration much more perfectly in a more automatic manner.
It is leaps and bounds above my previous monitors in terms of performance running HL2 at 144Hz with vsync on is silky smooth and has virtually no input lag.
I just need to fiddle with the colour contras and brightness settings becuase the defaults are rubbish.
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I only play very old games that run at really shitty frame rates under Windows versions newer than XP.
I feel like I lost a bit of interest in FPS ever since flat panel monitors replaced CRTs.
Well on my Asus its slightly less bright in 3d mode and monitor OSD shows you if its in 3d or not.
I see this is a very important subject which is realy a good reason to be that rude.
I whacked up the shutterspeed on my camera to see if I could get some meaningful images showing the difference in AMA settings.
I can get the Quake logo back on that screen in aerowalk since it demonstrates the ghosting much better.
Cameras that simulates eye movement by moving the camera to follow a moving object.
The idea of the camera was to show how many frames are visible on screen at one time and so how bad the ghosting was.
Just tested lightboost technology with my 120hz LCD LG W2363D that doesnt support it natively.
My monitor LG W2363D has a bit high pixel response time thats why i will not use lightboost.
To revert the above changes just uninstall the EDID profile via device manager again.
The faster reaction time of zero motion blur MUST be factored into the whole total equation of videogaming.
Giving up X millisecond of lag in order to gain the zero motion blur reaction time advantage.
Also mdrejhon looks prety aware of all what you said and he is in the right direction trying to calculate the added lag.
Also the delay between the frame produced by the gpu and the rendered by the monitor will be lower.
Vega needed to use an INF file to enable LightBoost on his XL2411T without an emitter.
LightBoost is a strobe backlight that needs to be precisely timed with the response time acceleration technology.
Took about an hour to get lightboost working and finally worked out my problem was with my multiple display setup.
From what i learned while briefly browsing about the topic its also decent monitor but mb a bit less suitable for games because it doesnt have that instant mode to reduce input lag.
Rly strange as due to most researches XL2411 is TFT with like the lowest possible input lag on the market.
I have a minidisplay port on my laptop so I can plug it directly to my benq xl2420t display port and get 120hz out of the box.
I can go far beyond the maximum black equalizer setting on Benq and still have relatively accurate colours.
Note that 3D Vision has always eliminated motion blur in 3D mode using the shutter glasses.
That can more than overcome a 5ms input lag disadvantage between two LCD monitors.
D mode using 3D Vision you are going to be limited to 120Hz max as this is what is supported by 3D Vision.
The focus of this review is going to be mostly on the stereo 3D capabilities and performance of the monitor should you decide to go for it for using in stereoscopic 3D mode with 3D Vision.
D frame packaging mode will be available die to the fact that there is no IR emitter for the 3D glasses built in.
Link DVI port and in frame sequential mode and is only supporting the Nvidia 3D Vision technology.
D Vision monitor and want to upgrade to a newer one and already have 3D Vision kit that they can use with it.
D displays with higher brightness perform better than this one and the BenQ has the potential to go even higher in terms of maximum brightness as the factory settings are far from bringing it to maximum.
BenQ playing with it and tweaking it to figure out if it is possible to further improve the results.

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